Newegg, BestBuy are the only big retailers I know of and they don't offer the 3090. So far Dell/Alienware is the only option I can find that has the 3090. And they didn't add a ridiculous amount on for the name like Alienware do. They didn't have any retail gpu for sale but did have some for use in their custom builds. Have you tried the big retailers that offer custom builds? I use Scan here in the UK. I am also runnng with 24 GB of system memory. True it doesn't have Tensor and RTX cores that accelerate the process but it is still "light years" ahead of rendering on the CPU. Therefore I need a GPU capable of handling the load So far the Titan-X I have (Maxwell) has been up to the task. I basically use a lot of geometry and stay away from HDRIs as they are usually are someone else's photo setting, not mine. I am unable to do detailed digital painting to manually add shadows due to lack of a steady hand. I do not use compositing as I create scenes with a fair amount of depth so shadows become an issue. Have you tried the big retailers that offer custom builds? I can customize an Origin with a 3060 w/12 Gb for 1 grand less. The Aurora R12 has amazing specs and the coveted RTX 3090 w/24Gb. So aside from the option I listed above from Newegg, I also looked into an Alienware from Dell or an S-Class from Origin. With all this supply shortage I am now leaning with getting a pre-built system instead of building my own. I am on a 2013 Mac Pro trashcan right now and it is just abysmal. I really want to get into iRay and decrease my render times. Though your RTX 3060 total 12GB vram may never work with 16GB ram.ĥ12GB Disk for Daz Content is too little even with a small content library. Try to get single stick 16GB and later you can upgrade upto 64GB. There's something wonderful about being able watch your environment lighting and emissives adjusted separately in real time (color, intensity, etc.), and crank the depth of field up and down, and add glows and stuff.ġ6GB DDR4 is okey for very simple rendering. And Blender is free, so it can save you a ton of money, and only require you get up to speed on the whole compositing thing. Of course it's not for everyone, and I suppose for those who do video games it doesn't help, but I've found it to be much faster and a lot of fun, and it allows me to tweak my images in real time without going back and rendering. In fact I've become so happy with the latest Blender compositor I've almost ditched the professional compositor I've been using for years (Nuke). And it's all in real time with simple slilders. My Blender startup scene has a default saved node setup so all I have to do is connect up the DAZ canvases to existing nodes, and adjust stuff like glow and color and vignettes and depth of field and light rays and adjust individual light contributions and on and on. And there's an infinite number of variations depending on your needs. So for example I do a fast render of a character against a transparent background and then use either an HDRI or photo or rendered image of a background, then drag 'n drop the resulting canvases/render layers into the amazing compositor in Blender and put the character image over the background. I saw this thing about Pixar's new Surface Shader that was used for Finding Dory and other PIXAR movies.īlender practically has this now with 2.79 called the Princepled Shader.For those frustrated at the apparently bleak outlook for rendering hardware for the forseeable future, there are alternatives that may allow you to do wonderful renders with existing and/or low end hardware, and at the same allow you to do them quickly and with tons of control.įWIW, what I do is use the DAZ Studio render layers/canvases capability and render in layers. This is not so easy to do with "IT".Īre renderman's nodes easier and faster than cycles'? ![]() Sometimes I just want to switch into render view in Blender to quickly check something. I actually like this because it is so easy to do many render passes with just a click of the button, however it is not the ideal set up to see your quick renders within Blender. You need another pop up window called "IT" to see your renders. Only can use CPU, and they dont have any plans of making it work with GPU (Major Downside). Now the reason I rarely use RM21 is a couple things. YES and NO, it handles caustics better, has more options for your lights (light linking), Has had options for years that Cycles is just starting to get.
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